To celebrate Halloween, I thought I’d show you a little anim I created this time last year.

A few people have asked where my Facebook photo (above) is from, and this is it. The clown was created (modified from an existing character I had made) and this animation completed in 2 days as a quick test. The audio is from a sample video from Hollow3D.
Check it out after the jump (hehe I’ve always wanted to say that…).
read more from "Evil Clown"
I just came across this sketch I drew last year, and thought I’d post it. I had been working on some car designs for a show I’m creating when I watched the Top Gear Botswana special. In the show, Richard Hammond bought a 1964 Opel Kadett which he ended up naming Oliver (I also had a kitten named Oliver so the name is kinda special to me too). The character that Hammond created for the car set my imagination going and I created this little design:

Edit: I just realized not everyone will know what the original Oliver looks like so here’s a couple of pics. Oliver in Botswana (driven by the Stig) and the restored Oliver with Richard Hammond.


I first wrote this article in 2001 as a partner to How to Determine an Hourly Rate. Since then it’s been published in books, magazines, and numerous times on the web. Since most of the sites it was published on have long since vanished I thought I’d post it here.
Download the Excel file used in this article.
Part 1 – Why Schedule?
One of the most important things about being in business is proper scheduling. Whether you’re working for yourself or part of a team, knowing how long things take, and when tasks will be complete are vital to a productive environment.
One question I hear asked quite often is how long a particlular task should take. The answer is quite simply just 5 minutes a day. The question can sometimes be valid if the task is something that the person hasn’t done before. The trouble is that everyone works at a different pace, and everyone has differing opinions about how long a task might take.
By following the tips in this article, in a very short time you will be able to estimate much more accurately how long a particular task will take you. This will benefit in quoting for jobs, organising your workflow, and enhance productivity.
read more from "Freelance 3D – Scheduling Your Time"
I first wrote this article in 2001. Since then it’s been published in books, magazines, and numerous times on the web. Since most of the sites it was published on have long since vanished I thought I’d post it here, as it seems that it’s more relevant now than ever.
Step 1 – Preparation
So you’d like to be your own boss, or maybe you are picking up some contract jobs while looking for full-time work. Either way one of the most difficult things can be knowing how much to quote a client.
Many of your contemporaries are hesitant to advertise their rates, in case they are undercut in a bid, and potential clients would undermine their ability to negotiate if they were to advertise what they are prepared to pay. So how do you find that magic figure that is low enough to get work, but not so low that you can’t pay the rent? High enough to compensate your time appropriately, but not so high that you price yourself out of the bid?
read more from "Freelance 3D – How to Determine an Hourly Rate"
You may be wondering what all this talk of cakes is all about, and why is it on a site primarily about animation? And to be honest you’d be right to ask…
Let me start by saying my blog will continue to be a place where I answer peoples questions, whatever those questions are about. Lately I’ve been asked quite a few questions about making cakes, and so that’s what I’ve been posting about. This blog, as well as me posting what I’m interested in at the time, will also be somewhat reactionary, allowing me to respond to pretty much anything people tell me they’re interested in, if I have something to say about it.
I’m not really at liberty to discuss or show much of the animation work I’m doing just at the moment, but that will soon change. So if you’re waiting for more of that sort of thing then please be patient. It won’t be too long now.
Speaking of which, you may have noticed I’ve taken down the Charley Bear pages temporarily. Don’t worry, we’re just doing some re-tooling, a few adjustments, before re-announcing it to the world. There is a lot happening for Charley at the moment, and all will be revealed very soon.
Soon I will be releasing some video and written LightWave 3D training to bridge the gap between what was and what is now. LightWave has recently had some additions that are definitely worth talking about.
I’ve also recently revisited X-Men: ROA, and have some cool stuff to share. But I’ll leave that for another entry.
So let me finish by saying, thanks for your interest, and please let me know at any time if there’s something you particularly want to know, or topics you’re especially interested in. I’m happy to talk about what you want me to talk about.